# Build Baskets

This page will let you Build Baskets by item#.

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When you click on Build Baskets all the partial items with an item# matching the pattern A.B will be moved into the basket with item# A. You can optionally choose to create these baskets if the item doesn't exist.

You can also add items to baskets through the Contents tab of the Item Details page for a basket item. See Baskets & Packages for more details.

# Options

  • Create the basket items if they don't already exist and a partial references one
    This will create a basket item for a partial to be added to.
    In the "Examples" below, this could create the Basket Items 1001 and Basket_Two.

  • Remove any partial items from a basket that no longer match based on item#
    This will remove items that no longer have a basket to be added to as content.
    In the "Examples" below, this would remove items 1001.4 and Basket_Two.Partial_D.

  • Ensure that all items that match the pattern A.B are set up as partial items.
    This option would set the Item Type for each A.B formatted item number to Partial.

# Examples

Below are examples of items that have been added to the system. The Item# column represents an item# of either a Basket item or a Partial item, and the Reference column indicates how the item would be processed when using the Build Baskets action.

# Numeric Item# Values

Item# Reference
1000 Basket item# 1000
1000.1 Partial item# 1000.1 for Basket item# 1000
1000.3 Partial item# 1000.3 for Basket item# 1000
1001.4 Partial item# 1001.4 for Basket item# 1001

Using the Build Baskets action with the above example (and the settings seen in the screen capture above) would build Basket Item# 1000 with contents of Item# 1000.1 and Item# 1000.3. The Item# 1001.4 would not be added to a basket (item# 1001) as one was not set to be created and it does not match the existing basket item# 1000.

# Alphabetical Item# Values

Item# Reference
Basket_One Basket item# 'Basket_One'
Basket_One.Partial_A Partial item# 'Basket_One.Partial_A' for Basket item# 'Basket_One'
Basket_One.Partial_C Partial item# 'Basket_One.Partial_C' for Basket item# 'Basket_One'
Basket_Two.Partial_D Partial item# 'Basket_One.Partial_D' for Basket item# 'Basket_Two'

Using the Build Baskets action with the above example (and the settings seen in the screen capture above) would build Basket Item# Basket_One with contents of Item# Basket_One.Partial_A and Item# Basket_One.Partial_C. The Item# Basket_Two.Partial_D would not be added to a basket (item# Basket_Two) as one was not set to be created and it does not match the existing basket item# Basket_One.

Note

The basket and partial items can also be a mixed alpha-numeric combination of characters provided the A, or "Basket" item is the prefix for the "partial", or B, item# being used.

Last Updated: 7/29/2020, 2:49:40 PM